FRIONEXAR
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Game DevelopmentClient: Unity 3D Game Project2024

Cross-Platform Unity 3D Sci-Fi Physics Arena

Unity 6 engine gameplay programming, custom shaders, C# AI bot mechanics, and PC/Mobile cross-play optimization.

The Challenge

Frame rate drops below 30 FPS on mid-range mobile devices during intensive 10-player multiplayer physics battles.

Frionexar Engineering Solution

Implemented Unity Universal Render Pipeline (URP), C# Job System object pooling, and HLSL shader optimization for cross-platform play.

Key Measurable Results

Stable 120 FPS performance on PC and 60 FPS on iOS/Android
Multiplayer Photon latency reduced to sub-45ms
Custom HLSL shader pipeline with zero mobile overheating

Tech & Tools Pipeline

Unity 6C#HLSL ShadersPhoton FusionURP Pipeline

Enterprise Overseas SLA

Executed under strict confidentiality and 100% code ownership for international client partners.

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Cross-Platform Unity 3D Sci-Fi Physics Arena — Frionexar Case Study | Frionexar Agency