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Game DevelopmentClient: Unity 3D Game Project2024
Cross-Platform Unity 3D Sci-Fi Physics Arena
Unity 6 engine gameplay programming, custom shaders, C# AI bot mechanics, and PC/Mobile cross-play optimization.
The Challenge
Frame rate drops below 30 FPS on mid-range mobile devices during intensive 10-player multiplayer physics battles.
Frionexar Engineering Solution
Implemented Unity Universal Render Pipeline (URP), C# Job System object pooling, and HLSL shader optimization for cross-platform play.
Key Measurable Results
Stable 120 FPS performance on PC and 60 FPS on iOS/Android
Multiplayer Photon latency reduced to sub-45ms
Custom HLSL shader pipeline with zero mobile overheating
Tech & Tools Pipeline
Unity 6C#HLSL ShadersPhoton FusionURP Pipeline
Enterprise Overseas SLA
Executed under strict confidentiality and 100% code ownership for international client partners.
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